﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ResetState : StateMachineBehaviour
{
    public string needResetParam;
    public bool needResetValue;
    
    public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        animator.SetBool(needResetParam, needResetValue);
    }
}
